Multiplayer Campaign for Bannerlord

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v1.4.1
Bannerlord 1.2.x

What is Calradia Online?

A multiplayer mod for Mount & Blade II: Bannerlord that puts multiple players into the same campaign world. A dedicated server runs the full campaign simulation — all 1100+ lord parties, 493 settlements, economy, politics, and wars. Players connect and see each other on the map in real time. Fight together, or against each other. Server-authoritative architecture means one source of truth for everyone.

Download Installer
v1.4.1 · ~489 KB · Windows

Installation

  1. Download and extract the archive
  2. Run Install.bat as Administrator
  3. Launch Bannerlord → enable mod in Launcher
  4. Click Play — auto-connects to server

Mod Load Order

Features

World sync
1100+ parties
Settlements
493 synced
Players
Up to 32
Tick rate
2 Hz
Player visibility
Ghost parties
Architecture
Server-authoritative

Changelog

v1.4.1 — Feb 7, 2026
  • ! Fixed: late-joining players could not see already-connected players (missing catchup broadcast)
  • + Server now sends full character data for all existing players to newly connecting clients
  • ~ Unicast delivery (only to new client) — no duplicate broadcasts to existing players
v1.4.0 — Feb 7, 2026
  • + Custom hero creation — each player gets their own unique Hero, Clan with random banner, and LordParty with real troops
  • + No more "borrowing" existing lords — fresh entities created via official Bannerlord API (HeroCreator, LordPartyComponent)
  • ~ Proper character model, horse, equipment, and culture-based party template
v1.3.0 — Feb 7, 2026
  • + Real party assignment — other players appear as actual lord parties with real heroes, troops, and banners
  • + Server moves assigned party based on player position — no more ghost party hack
  • ~ Fixed: wrong banner (own flag) showing on other player's party
  • ~ Fixed: fighting a dummy nomad instead of real troops when attacking a player
  • ~ Fixed: no hero model or horse on other player's party
v1.2.0 — Feb 7, 2026
  • + Real-time position sync — clients send positions to server
  • + Ghost parties now track actual player locations on the map
  • ~ Fixed: all ghost parties spawning at same position
v1.1.0 — Feb 7, 2026
  • + Player visibility — see other players on the campaign map
  • + Ghost party system with AI exclusion
  • + Player join/leave notifications
  • + Server auto-restart via systemd
v1.0.0 — Feb 6, 2026
  • + Headless dedicated server (Linux/Proton)
  • + Full campaign state sync (parties, settlements, heroes)
  • + Intention-based party movement
  • + Auto-connect, auto-save, time lock
  • + UI patches (main menu, ESC menu)

Server Connection

Connection is automatic after install. Manual address:

159.203.92.147:7210